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Played with in 3 - Bullets are hitscan in real-time, but are modeled projectiles in bullet-time. How We Got Here : The first game opens immediately after Max kills Nicole Horne, and then flashes back to how he got involved in the whole thing.

The second game start right after the conclusion in Woden's mansion, then flashes back to Max in the hospital after his shootout with Winterson earlier that night, which serves as the first level of the game.

At the end of the level, Max finds her body, which causes him to flash back again note Yes, a flashback within a flashback. By the time that flashback ends, there are only a few levels left of the game, which are spent telling how Max wound up at the conclusion. Hyperspace Arsenal : Max can fit a ludicrous number of guns in his jacket in the first two games, but it's averted in the third game.

He can carry one large rifle or shotgun and two smaller weapons also letting him mix and match them, so he can carry an Uzi and a revolver, one in each hand if you wish. Max will even realistically carry his longarm in his off hand due to the lack of a sling, even during cutscenes. And if he needs to go Guns Akimbo , he has to drop the long gun. The game even edits cutscenes to take account of whether or not Max entered the scene carrying a rifle and has to put it down or have it taken, and he later carries a duffel bag throughout a level.

The Beretta Model 12 submachine gun has also had its stock and foregrip removed to allow it to be fit in Max's shoulder holsters although both it and the Sawed-Off Shotgun still look ridiculous when they're stowed there.

There's an element of Gameplay and Story Segregation in play in the early games, however, as several frames in the graphic novels in the first game depicts Max carrying a duffel bag full of weapons.

I Call It "Vera" : Played with. The evil commando calls his gun "Dick Justice. Lampshaded by Max during Mona's section in the second game: Max: They have hit everything but me here. If you don't hurry they'll eventually shoot me by accident. Max: [narrating] Pissing Punchinello off was a dangerous game. But when people get mad, they make mistakes. That's where I wanted Punchinello, mad enough to trip over his own feet, preferably into a grave.

Horne: What do you mean, "he's unstoppable"? You are superior to him in every way that counts. You are better trained, better equipped, and you outnumber him at least twenty-to-one. Made of Iron : Just give him some painkillers, and Max can walk off anything. In cutscenes, he's survived a lethal overdose of Valkyr, having his skull used for batting practice, wandering through the worst snowstorm in New York's history without even buttoning up his coat, getting shot in the head several times, once with a Desert Eagle , falling off a cliff, and having high-powered explosives detonate with him standing nearby.

The third game introduces bullet wounds including exit wounds for both Max and the enemies, so it's not uncommon for a cutscene to have Max littered with holes and still going about business as usual. In the first game, Elite Mooks and bosses could survive truly incredible amounts of damage before dying Rico Muerte, the first really bullet-spongy opponent you face, can soak a full 36 rounds from your dual Berettas before dropping, and some later bosses like Jack Lupino are even tougher.

The second game tries to be a bit more realistic and averts this, with even kevlar-wearing commandos going down with only a few shots from a decent automatic weapon. The second game also mostly does away with boss fights; Kaufman is the only real "boss" in the game, and even he only has about 4 times as much health as a regular Mook, while the final opponent is largely a Puzzle Boss fight.

BB in the first game is the closest thing the entire series has to a Damage-Sponge Boss. Just one direct him from a grenade launcher or a bullet to the head from a sniper rifle is not enough to take him down. The Mafia : Most of Max's villains. The Punchinellos have seen better days: It's implied that Angelo's restaurant, which includes a second floor ballroom, has fallen on hard times, and the mob-controlled block of tenements is a pit of vice and decay. Max laments the hotel as a "sad old thing", a kitschy relic from the seventies which the gangsters never bother to maintain.

The Mafiya : Vlad's other schtick, though it turns out he's fighting for control over the Inner Circle in the second game. Mangst : Max deals with the death of his wife and child by shooting up entire armies of mobsters and thinking in metaphors.

Meaningful Echo : In the beginning of the first game, immediately prior to going home and finding his wife and daughter dead, Max stubs out a cigarette in front of Alex and says "See?

My last smoke. It's bad for the baby. One of the major components of the game is downing bottles of painkillers. John Mirra in Address Unknown , riffing on "Mirror. Don Punchinello is a reference to the Victorian-era puppet show character , signifying that the don is Nicole Horne's puppet.

Nicole Horne's is called "the hag" repeatedly. In keeping with the Norse theme, that's N. Jack Lupino's name conveys his wolf-like tendencies. During his crazed tirade, he makes a reference to "the wolf" and howls. This might be considered another Norse reference as well, to Fenris. Rico Muerte's last name is Spanish for death. The Sax twins' names are Mona and Lisa. Ragna Rock is a reference to Ragnarok, the Norse apocalypse. The Aesir Corporation is named after the Aesir, the chief pantheon of Norse gods.

Max learns about Project Valhalla by accessing a computer network called Yggdrasil, the name of the giant tree from which Odin was hung, an ordeal which gave him secret knowledge. Valkyr drug makes user high with potential deadly results. Much like Valkyries, flying creatures who take the warriors to Valhalla. After they die, of course. Most of the names of the second game's levels.

Though most of the allusion goes to the quotes present within the level, some are relevant to the general situation "No 'Us' In This" is a level where you would expect to have Mona as a sidekick, but she runs off or even gameplay features "Dearest Of All My Friends" is exactly how much you have to protect Vinnie during the game's Escort Mission. Mook Promotion : In the first game, Vinnie Gognitti is a ratty, low-level flunky who Max chases and torments for information, and is so pathetic Max figures he's not even worth killing.

By the second game, Vinnie seems to be pretty much running the entire Mafia, due to Max having killed everybody else in the Family hierarchy during the course of the first game. Mooks but No Bosses : Invoked in all three games, which have Elite Mooks at several points and a "sequence" as opposed to a final boss: The first has Max shooting the last of Horne's mooks, before crushing her helicopter ; The second has Max collapsing the structure Vlad is on , which then turns into an Elite Mook fight; Finally, the third has Max a shootout with Becker and his goons, before he chases and blows up Victor's jet in Da Silva's car.

Moral Dissonance : All the games have had a degree of this, with Max soliloquising on his murderous antics occasionally, but more often than not resolving with very few civilian casualties. Motive Decay : The first game is an unusual example of the protagonist experiencing this.

In Act 1 he's mainly interested in tracking down the supplier of Valkyr and finding out who murdered his partner, but his Cowboy Cop tendencies get noticeably further out of control as the game progresses And then he does track down the supplier of Valkyr and learns several important facts about them starting with the fact that they murdered his wife and baby daughter as part of a cover-up and Well, he's not really interested in collecting evidence anymore.

Murder Simulator : The second game has a woman filing a police report about her boyfriend and how she destroyed her own TV because he gamed too much. She goes on to state that she's worried that the controller even resembles a gun to her. The cop taking the statement tells the woman that, unless someone was hurt, no crime was committed, then goes on to snark about it. Mythology Gag : The second game makes several to the first: "Dick Justice" is a blaxploitation retelling of the original game.

Vlad's new restaurant used to be "Ragna Rock", a nightclub run by Jack Lupino in the fist gane Captain Baseball Bat Boy affects the plot of the second game after getting referenced a few times in the first game. Some one-off lines from the first game "frigging zombie demons from outer space", "Noir York City", a thug naming his gun "Dick Justice" show up as story elements in the shows-within-a-show woven through the second game.

Motion Comic : The first two games are notable the use of motion comics to know the story instead of cinematic cutscenes, all with the Point of View of Max himself. Nice Job Breaking It, Hero : Max's alliance with Vladimir Lem in the first game sees him stealing a huge shipful of illegal contraband for the Russian mobster in return for his assistance in taking down the Punchinello crime family. Years later Vlad's private army of assassins are bringing New York to its knees and Max is being shot at with guns that may very well have come from that boat.

Oh bugger. Nintendo Hard : In every game to date; there is no Regenerating Health , painkillers are quite scarce, the gunplay is very fast-paced, and Max is very much a Glass Cannon who can be taken out if he takes only a handful of unlucky hits. Even since the first game, a small bite in your luck can result in Max taking a large amount of damage that could become troublesome for you down the road, whether via wasted painkillers or otherwise.

The hardest difficulties have anti- Save Scumming features. The third game has no quicksaves, and the checkpoints tend to be spread apart. The third game also has has New York Minute Hardcore. Normal New York Minute rule one minute time limit that's extendable with kills , but on the hardest difficulty and death sends you back to the Chapter 1 intro. It's not as tough as it sounds, but enemy memorization, Bullet Time abuse and spare painkillers are key to even contemplate winning.

Noble Demon : Max considers Vlad to be one in the first game, calling him "one of those old time bad guys with honor and morals, which almost made him one of the good guys. There is an exception in the second game where Max shoots at Vlad with an MP5 in the game engine cutscene that leads into the final battle. This is actually a clue how to defeat Vlad. Averted in the third game. No-Gear Level : The escape from the basement of Lupino's hotel in the first game, and the escape from the hospital in the second game.

No Name Given : Max's baby daughter, Rose, went unnamed until the third game. Nostalgia Level : The nightclub "Ragna Rock", which serves as the final level of the first chapter in the first game, and is revisited twice in the sequel in various stages of renovation. Hoboken in 3. A Max Payne game without a seemingly neverending supply of mobsters?

Used to the full extent in Old School mode of Max Payne 3, where it resembles the old gameplay style In the sense that it removes last stands, but still retains a cover system. Vinnie: What? I'm a collector! There's nothin' nerdy about it, I'm a collector! Lots of tough guys are into this stuff!

Frankie was into this stuff, he was a fuckin' tough guy! Just you wait till I sell my collection on eBay Max: Right, what's it stand for anyway? Backstabbing Bastard?

Max: With no way to deal with the past, I kept my eyes on the road, off the rear view mirror and the roadkill behind me. I chased lesser mysteries, other people's crimes. Sadly Mythtaken : A minor example, but several times during the comparisons to Ragnarok , comparisons are made to Fenris Wolf eating the sun. Of course, it IS Jack Lupino saying this, the Valkyrie hopping lunatic who shot one of his own men because he wanted to see what his brains looked like splattered on the wall.

Sarcasm Mode : Max loves this, along with Deadpan Snarker , and it pisses off a lot of his enemies. Max: "Niagara", as in you cry a lot? Punchinello: Dime? Angelo Punchinello here. Max: [chuckles] Angie!



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